
Siegebreaker
“He knocks; then he doesn't need to.”
A Stone hero of The Ironclad
3 known connections · an open question
The living story
The story so far
She was a fire-and-rescue breacher, and walls are suggestions to her now. Siegebreaker hits like the end of an argument — through barricades, bulkheads, and one extremely illegal casino vault (evidence recovered, charges pending elsewhere). She knocks. Then she doesn't need to.
Happening now
The harbor fire crews called her to the warehouse blaze — the steel shutters are fused shut and people are inside. Siegebreaker knocked once, politely, and then the shutters weren't there anymore. The crews went in. She stood in the smoke like a door.
What may come
Nightglass wants to make her a breaching blade — lightning-glass and shadow, an edge that cuts before it touches. Siegebreaker says she usually just uses her shoulder. Nightglass says that's exactly why she needs the blade.
Connected
The Ironclad
Vesper's immovables — the ones you put between the city and whatever's coming. Stone skin, iron bone, mountain hearts. The Ironclad don't dodge. The Ironclad are the reason dodging is unnecessary.
$35 · One of 10
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At a glance — details & stats
- Element
- Stone
- Order
- The Ironclad — Nothing moves us.
- Rarity
- Epic
- Personality
- Walls are suggestions and siege lines are décor. Siegebreaker is a man in his fifties with darkest ebony skin and cornrows, a former fire-and-rescue breacher who hits like the end of an argument — through barricades, bulkheads, and one extremely illegal casino vault (evidence recovered, charges pending elsewhere).
- Edition
- One of 10
- Stats
- power 97 · speed 60 · charm 70


