A new universe of the SonnRays multiverse

The Warren

“Small lives, loudly lived.”

Opening soon

The Warren opens soon. 73 rodents, not yet claimable. Explore, find your favorite, and we’ll let you know when the gates open.

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Before burrows had names, one pair of teeth gnawed the first tunnel through the dark earth — and never stopped growing. From that first gnaw came the Warren: the Meadow’s seed-head daredevils, the Canopy’s ten-thousand-nut kings, the Riverbank’s dam engineers, the Desert’s water-finders, the Burrow Towns’ criers and councils, the Thicket’s armored knitters, the Deep Time’s walking fossils, and the Long Sleep’s four dreamers.

Rarity here is the Hoard — how dearly the Warren holds them. Commons are the everyday neighbors; Rares have a story worth retelling; Epics get acted out by pups at dusk; Legendaries are the ones the Warren would miss. Giants are walking history, Stowaways sailed home across three oceans, and Sleepers dream the future at four heartbeats a minute — claimed only when the season turns.

Every rodent here is an original character with somewhere warm to be: smugglers with sub-pouches, professors of crumbs, mayors on their eleventh term, spa-keepers of sacred dust. Joe burrowed in for the winter too — the pups took to him immediately, and the Thornmother knitted him a sweater, which in the Thicket is basically citizenship. Somewhere below everything, the First Tooth is still gnawing. This is never explained.

The unsolved mystery

The First Tooth

Before burrows had names, one pair of teeth gnawed the first tunnel through the dark earth — and never stopped growing. The First Tooth is still gnawing, somewhere below everything, keeping the world’s roots trimmed. Its burrow goes deeper than any living rodent has mapped. The Sleepers dream about the sound. This is never solved.

Powers and politics

The Burrows

The Meadow

Sunlit grass and seed-heads

The Warren’s breadbasket and its gossip mill: the Great Granary, the sweet patch behind the old stone, and meadow folk who do everything the big mice won’t. Everybody here knows everybody — and everybody’s business.

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The Canopy

Branches and old pines

Keepers of caches, cones, and long memories: the Cache-King’s ten thousand mapped nuts, Juniper’s midden older than the oldest pine, and Old Knot, who taught the King everything and forgot his own winter store.

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The Riverbank

Dams and lodges

Engineers of water and patience: the Grand Dam, the Architect’s tooth-mark signature, and Mama Capybara, on whose back thirty-seven orphans of eleven species have napped. The river always gets a vote.

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The Desert

Dunes and the hidden Oasis

Runners, riders, and finders of water: kangaroo rats faster than the news, the Wellfinder’s three-dune nose, and the Oasis spring no map shows. Mirage appears when you stop looking. The desert keeps its own.

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The Burrow Towns

The Deep Warren

Councils, criers, and civic pride: the Mayor’s eleventh term, Burrow Boss’s undisputed tunnels, the Town Crier’s badger story, and Deep Delver’s twelve chambers — one rented to a badger, who votes now.

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The Thicket

Thorns and dust baths

Armor outside, sweaters inside: the Thornmother’s final law (nobody goes hungry, nobody gets left), the Quillmaster’s forty years of notches, and Cloudchilla’s spa, where the dust practically volunteers.

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The Deep Time

Fossil halls

Walking history, gentle as weather: Josepho’s million-year footsteps, Castoroides’s river-moving dams, the Horned One’s magnificent unexplained horns, and the Giant Hutia, who carried lost pups home on her back.

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The Long Sleep

The hibernation chambers

Four dreamers at four heartbeats a minute: Hibernia, who woke twice for one hour and nodded at good years; Frostnap, the meadow’s calendar; Deepwinter, who skips the bad years; and Thawsong, whose first yawn is the Warren’s New Year.

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Mythic: The First Tooth

1 of 1 · never for sale

Before burrows had names, one pair of teeth gnawed the first tunnel through the dark earth — and never stopped growing. The First Tooth is still gnawing, somewhere below everything. The Sleepers dream about the sound. This is never explained and never solved.

Explore the burrow →
Fall for one first

Meet the rodents

Every rodent below is a finished avatar, waiting for its keeper. Choose with your heart; the lore can wait.

The Miller
Legendary
The Miller
The Meadow · One of 5
Professor Whiskers
Epic
Professor Whiskers
The Meadow · One of 40
Tilda
Epic
Tilda
The Meadow · One of 40
Dune
Rare
Dune
The Meadow · One of 150
Moss
Rare
Moss
The Meadow · One of 150
Nib
Rare
Nib
The Meadow · One of 150
Squeak
Rare
Squeak
The Meadow · One of 150
Bramble
Common
Bramble
The Meadow · One of 400
Clover
Common
Clover
The Meadow · One of 400
Pippa
Common
Pippa
The Meadow · One of 400
Old Knot
Legendary
Old Knot
The Canopy · One of 5
Glimmer
Epic
Glimmer
The Canopy · One of 40
The Cache-King
Epic
The Cache-King
The Canopy · One of 40
Barkley
Rare
Barkley
The Canopy · One of 150
Cob
Rare
Cob
The Canopy · One of 150
Juniper
Rare
Juniper
The Canopy · One of 150
Sable
Rare
Sable
The Canopy · One of 150
Acorn
Common
Acorn
The Canopy · One of 400
Chestnut
Common
Chestnut
The Canopy · One of 400
Twig
Common
Twig
The Canopy · One of 400
Old Dam
Legendary
Old Dam
The Riverbank · One of 5
Mama Capybara
Epic
Mama Capybara
The Riverbank · One of 40
The Architect
Epic
The Architect
The Riverbank · One of 40
Damson
Rare
Damson
The Riverbank · One of 150
Eddy
Rare
Eddy
The Riverbank · One of 150
Silt
Rare
Silt
The Riverbank · One of 150
Willow
Rare
Willow
The Riverbank · One of 150
Pebble
Common
Pebble
The Riverbank · One of 400
Reed
Common
Reed
The Riverbank · One of 400
Ripple
Common
Ripple
The Riverbank · One of 400
Moonseed
Legendary
Moonseed
The Desert · One of 5
The Oasis Keeper
Legendary
The Oasis Keeper
The Desert · One of 5
Sirocco
Epic
Sirocco
The Desert · One of 40
The Wellfinder
Epic
The Wellfinder
The Desert · One of 40
Dune Runner
Rare
Dune Runner
The Desert · One of 150
Mirage
Rare
Mirage
The Desert · One of 150
Prickle
Rare
Prickle
The Desert · One of 150
Hop
Common
Hop
The Desert · One of 400
Sand
Common
Sand
The Desert · One of 400
Zip
Common
Zip
The Desert · One of 400
Old Groundhog
Legendary
Old Groundhog
The Burrow Towns · One of 5
The Mayor
Legendary
The Mayor
The Burrow Towns · One of 5
Deep Delver
Epic
Deep Delver
The Burrow Towns · One of 40
The Town Crier
Epic
The Town Crier
The Burrow Towns · One of 40
Burrow Boss
Rare
Burrow Boss
The Burrow Towns · One of 150
Chuck
Rare
Chuck
The Burrow Towns · One of 150
Lookout
Rare
Lookout
The Burrow Towns · One of 150
Marmot Mama
Rare
Marmot Mama
The Burrow Towns · One of 150
Digger
Common
Digger
The Burrow Towns · One of 400
Tunnel
Common
Tunnel
The Burrow Towns · One of 400
The Thornmother
Legendary
The Thornmother
The Thicket · One of 5
Cloudchilla
Epic
Cloudchilla
The Thicket · One of 40
The Quillmaster
Epic
The Quillmaster
The Thicket · One of 40
Briar
Rare
Briar
The Thicket · One of 150
Doze
Rare
Doze
The Thicket · One of 150
Pincushion
Rare
Pincushion
The Thicket · One of 150
Velvet
Rare
Velvet
The Thicket · One of 150
Hazel
Common
Hazel
The Thicket · One of 400
Quill
Common
Quill
The Thicket · One of 400
Thistle
Common
Thistle
The Thicket · One of 400
Castoroides
Giant
Castoroides
The Deep Time · One of 20
Josepho
Giant
Josepho
The Deep Time · One of 20
The Giant Hutia
Giant
The Giant Hutia
The Deep Time · One of 20
The Horned One
Giant
The Horned One
The Deep Time · One of 20
Ballast
Stowaway
Ballast
The Deep Time · One of 50
Bilge
Stowaway
Bilge
The Deep Time · One of 50
Cargo
Stowaway
Cargo
The Deep Time · One of 50
Manifest
Stowaway
Manifest
The Deep Time · One of 50
Deepwinter
Sleeper
Deepwinter
The Long Sleep · One of 3
Frostnap
Sleeper
Frostnap
The Long Sleep · One of 3
Hibernia
Sleeper
Hibernia
The Long Sleep · One of 3
Thawsong
Sleeper
Thawsong
The Long Sleep · One of 3
The First Tooth
Mythic
The First Tooth
Mythic: The First Tooth · One of 1
Heard across the warren

Latest whispers

Hear all the whispers

Joe, the First Spark, your guide between worlds
Your guide between worlds

Joe burrowed in for the winter. He stayed for the stories.

He doesn’t belong to the Warren — he belongs to the spaces between worlds. But the tunnels were warm, the pups took to him immediately (he’s excellent at being leaned on), and the Thornmother knitted him a sweater, which in the Thicket is basically citizenship. He’ll keep you company while you look around. He never sells anything. He only points.

“It takes a village to raise a child — old African wisdom. They measure you in warmth here — whose burrow you’d curl up in when the cold comes, and whose name you’d whisper to the dark. Pick the one that feels like home, not the shiniest whisker in the meadow.”

The story of Joe