A new universe of the SonnRays multiverse

The Emberwilds

“The sky belongs to the dragons; the ground belongs to the dinosaurs.”

Before there was sky or stone, there was only the Long Quiet. Then came the First Fall: a star tore loose from the dark and struck the high peaks, and out of that fire came the dragons — born of flame, smoke, storm, and ice, children of the struck star. A thousand years later came the Second Fall: the star-fire had sunk deep into the world, the old stone woke, and out of it came the dinosaurs — born of earth, thunder, horn, and fang, children of the deep stone. Dragons rule the sky; dinosaurs rule the earth. They have argued about which fall came first for ten thousand years, and that is fine — it gives them something to talk about at the peace feasts.

Eight peoples share the Emberwilds, a hidden primeval world ringed by storm walls: four dragon peoples and four dinosaur peoples, bound by the Truce of Two Skies — the sky to the dragons, the ground to the dinosaurs, the Hatchling Paths shared, the Skyrunners flying for everyone. Standing here is measured by the Thunder Ranks: how far does your roar carry? Hatchlings are the young and the small-voiced, Wardens carry across a whole realm, Elders across two realms or more — and Primes, the four legendary voices, carry across the entire Emberwilds.

And Joe walks the Emberwilds too, curious as ever, listening at the Hatchling Paths for the heartbeat under the stone. He never sells anything. He only points — and wonders, with the rest of them, about the longest nights.

The unsolved mystery: the First Thunder — older than dragonfire and dinosaur thunder both, sleeping in the deep places beneath the Emberwilds. On the longest nights its heartbeat drums up through the stone, and all eight peoples gather on the Hatchling Paths and listen. Both peoples claim it as ancestor. Neither has ever seen it wake. Some things are not collected. Some things are only listened to.

Powers and politics

The Peoples

The Ember Court

Carry on.

Fire dragons of the volcanic peaks — forge-masters, flame-keepers, and wyrmlings who sneeze embers when excited. The Emberqueen's word is law, and her word is almost always “carry on.”

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The Stormwing

Their debates are conducted at volume.

Storm dragons of the high plateaus — weather-workers who seed the rains and steer the thunderheads. Maelstrom's wings make weather; their debates are conducted at volume.

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The Deepcoil

The ocean raises it for her.

Sea dragons of the drowned mountains — gardeners, singers, and wreck-keepers. The Pearlempress has never raised her voice, because the ocean raises it for her.

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The Frostbrood

Slow is not the same as still.

Ice dragons of the white north — slow, precise, beautiful, keepers of the long memory. The Whitewyrm's gaze can still a storm mid-howl.

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The Thunderherd

The great slow heartbeat.

The sauropods of the open plains — the Emberwilds' great slow heartbeat. The Matriarch leads by sixty years of memory: every water hole, every safe pass, every storm.

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The Fangpacks

The pack eats first, the alpha eats last.

The raptors — the wilds' night watch, ruled by the Alphafang's one law: the pack eats first, the alpha eats last.

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The Hornwall

The wilds' shield.

The armored dinosaurs — the wilds' shield. The Bulwark has never been moved by any predator. They hold the passes, and they take the Truce personally.

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The Skyrunners

They decline to comment and keep flying.

The pterosaurs — the Truce's living proof. Dinosaurs who fly, carrying messages, hatchlings, and gossip between all eight peoples on the Sky-Roads.

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Fall for one first

Meet the creatures

Every creature below is a finished avatar, waiting for its keeper. Choose with your heart; the lore can wait.

Inferna
Epic
Inferna
The Ember Court · One of 40
Vulkar
Epic
Vulkar
The Ember Court · One of 40
Brimstone
Rare
Brimstone
The Ember Court · One of 150
Flint
Rare
Flint
The Ember Court · One of 150
Scorch
Rare
Scorch
The Ember Court · One of 150
Cinder
Common
Cinder
The Ember Court · One of 400
Soot
Common
Soot
The Ember Court · One of 400
Tinder
Common
Tinder
The Ember Court · One of 400
The Emberqueen
Vaulted
The Emberqueen
The Ember Court · One of 3
Maelstrom
Legendary
Maelstrom
The Stormwing · One of 3
Stormcaller
Epic
Stormcaller
The Stormwing · One of 40
Tempest
Epic
Tempest
The Stormwing · One of 40
Nimbus
Rare
Nimbus
The Stormwing · One of 150
Thunderhead
Rare
Thunderhead
The Stormwing · One of 150
Volt
Rare
Volt
The Stormwing · One of 150
Drizzle
Common
Drizzle
The Stormwing · One of 400
Gust
Common
Gust
The Stormwing · One of 400
Static
Common
Static
The Stormwing · One of 400
Abyssal
Epic
Abyssal
The Deepcoil · One of 40
Monsoon
Epic
Monsoon
The Deepcoil · One of 40
Brine
Rare
Brine
The Deepcoil · One of 150
Current
Rare
Current
The Deepcoil · One of 150
Tide
Rare
Tide
The Deepcoil · One of 150
Kelp
Common
Kelp
The Deepcoil · One of 400
Pearl
Common
Pearl
The Deepcoil · One of 400
Ripple
Common
Ripple
The Deepcoil · One of 400
The Pearlempress
Vaulted
The Pearlempress
The Deepcoil · One of 3
The Whitewyrm
Legendary
The Whitewyrm
The Frostbrood · One of 3
Aurora
Epic
Aurora
The Frostbrood · One of 40
Winter
Epic
Winter
The Frostbrood · One of 40
Blizzard
Rare
Blizzard
The Frostbrood · One of 150
Glacier
Rare
Glacier
The Frostbrood · One of 150
Rime
Rare
Rime
The Frostbrood · One of 150
Frost
Common
Frost
The Frostbrood · One of 400
Icicle
Common
Icicle
The Frostbrood · One of 400
Sleet
Common
Sleet
The Frostbrood · One of 400
Colossus
Epic
Colossus
The Thunderherd · One of 40
The Matriarch
Epic
The Matriarch
The Thunderherd · One of 40
Lumber
Rare
Lumber
The Thunderherd · One of 150
Mesa
Rare
Mesa
The Thunderherd · One of 150
Prairie
Rare
Prairie
The Thunderherd · One of 150
Blossom
Common
Blossom
The Thunderherd · One of 400
Pebble
Common
Pebble
The Thunderherd · One of 400
Stomp
Common
Stomp
The Thunderherd · One of 400
The Earthshaker
Vaulted
The Earthshaker
The Thunderherd · One of 3
Bloodmoon
Epic
Bloodmoon
The Fangpacks · One of 40
Nightjaw
Epic
Nightjaw
The Fangpacks · One of 40
Fang
Rare
Fang
The Fangpacks · One of 150
Scar
Rare
Scar
The Fangpacks · One of 150
Talon
Rare
Talon
The Fangpacks · One of 150
Dart
Common
Dart
The Fangpacks · One of 400
Nip
Common
Nip
The Fangpacks · One of 400
Snarl
Common
Snarl
The Fangpacks · One of 400
The Alphafang
Vaulted
The Alphafang
The Fangpacks · One of 3
The Bulwark
Legendary
The Bulwark
The Hornwall · One of 3
Ironhide
Epic
Ironhide
The Hornwall · One of 40
Thornback
Epic
Thornback
The Hornwall · One of 40
Aegis
Rare
Aegis
The Hornwall · One of 150
Bastion
Rare
Bastion
The Hornwall · One of 150
Rampart
Rare
Rampart
The Hornwall · One of 150
Frill
Common
Frill
The Hornwall · One of 400
Nub
Common
Nub
The Hornwall · One of 400
Spike
Common
Spike
The Hornwall · One of 400
The Windrider
Legendary
The Windrider
The Skyrunners · One of 3
Galewing
Epic
Galewing
The Skyrunners · One of 40
Highsoar
Epic
Highsoar
The Skyrunners · One of 40
Cloudskip
Rare
Cloudskip
The Skyrunners · One of 150
Skydart
Rare
Skydart
The Skyrunners · One of 150
Thermal
Rare
Thermal
The Skyrunners · One of 150
Flutter
Common
Flutter
The Skyrunners · One of 400
Glide
Common
Glide
The Skyrunners · One of 400
Swoop
Common
Swoop
The Skyrunners · One of 400
Heard across the emberwilds

Latest whispers

“Thunderhead has started leaving pauses in his canyon practice — and something below the stone is learning the timing. The pauses are getting shorter.”

“On the last longest night, every hatchling on the Hatchling Paths turned in their sleep to face the same downward point. None of them will say what they dreamed. All of them smile when asked.”

whisper

“A wooden bishop was seen on the Hatchling Paths at dusk, watching the hatchlings sleep. He said only this, as the Yoruba proverb says: 'However long the night, the dawn will break.' Then he was gone before the moons rose.”

whisper

Hear all the whispers

Joe, the First Spark, your guide between worlds
Your guide between worlds

Joe listened to the stone.

He doesn’t belong to the Emberwilds — he belongs to the spaces between worlds. But he walks here all the same, along the Hatchling Paths, listening for the heartbeat under the stone with the rest of them. He’ll keep you company while you look around. He never sells anything. He only points.

“The old ones say: the gem cannot be polished without friction. They measure you in roars here — how far your voice carries, not how loud it is. Pick the one whose note you’d want to hear on the longest night.”

The story of Joe